I started this book late November last year and I finished it yesterday on April 7th, so it took me about 5 months to finish this book (wow). I’ll have text blurbs for interesting ideas from the book rather than serving as a chronological summary. Also, this will be one of the longer summaries, most of my summaries in the future will likely only be a couple paragraphs or so.
1991: Blizzard was founded as Silicon and Synapse by Allen Adham and Mike Morhaime, graduates from UCLA.
Taking contracts from Interplay with assistance from Brian Fargo but created their first game, Warcraft, as a multiplayer fantasy variant of Dune II.
Warcraft II emphasized approachability and depth for the sequel and was the first big success, selling 1 million copies, as well as establishing the company structure of QA teams.
Diablo was developed by a separate studio (Condor) as a contract.
Compensation was continually stifled and there was continual crunch.
Starcraft was a massive success, in particular benefitting from internet infrastructure being built in Thailand and South Korea and the start of PC Cafes.
Blizzard attempted to make a point and click adventure Warcraft game but canceled it, even after bringing in Steve Meretzky, the legendary designer behind adventure games like Sorceror and Zork Zero.
World of Warcraft
Failure of Titan
Heartstone
Diablo 3: launch missteps and the auction house was improperly done
Heroes of the Storm
Battle.net
Bobby Kotich grew up always interested in generating profits (with smaller businesses when he was younger)
He and his roommate took a look at Mediagenic, started to fail despite creating hits long ago.
Brought in Armin Zerzha who was hated at Blizzard, fixated on profits
Blizzards culture contrasted as letting games simmer and given the proper time. This contrasted heavily with Ac culture.
Activision’s corporatization of Blizzard